
It makes what should be epic duels to the death into an outright farce, and only becomes increasingly funnier when the AI decides to pull an insane maneuver thanks to its pathfinding capabilities. Seeing the sheer volume of troops stumbling about, being thrown around or getting stuck on terrain has a bizarrely hilarious quality to it. In most cases, you would be right, but here two big differences with this one: Everyone looks like a claymation warrior version of Morph (well, besides the Mammoths), and the ragdoll physics of this game has been dialed up to 11. Naturally, some of you might be wondering just what the point is of all this and that it sounds boring as sin. Instead, you sit back and watch them play out, and enjoy the show. You decide who gets set down where, which maps to choose and who to use, but you don't guide who attacks what. Most of this might sound somewhat interesting so far, but here's the big difference: You control none of this. This only gets progressively crazier with super-units, which range from giants to legendary individuals like Vlad the Impaler to gods like Zeus. Whether it's damage, animations or attack time, each will have some surprising aspect which ultimately ends up giving them a few notable differences and advantages. This contrast is present throughout the entire game, and even the most bog-standard fodder at least has some gimmick which helps them stand out in some regard. Finally, the cavemen skip this entirely and go for a much harder hitting but less accurate spear.

Those utilized by the Ancient faction (Greece, Rome, and Persia) comparatively fire snakes, which then act as an independent unit which goes after the nearest threat. However, those from the Dynasty (a mix of Japan and China) are much more expensive but shoot fireworks, which dig into your units, send them shooting about the battlefield and then explode. Take archers for example: You have your basic men armed with bows and arrows, who provide a cheap hard hitting option with Medieval forces. What is truly remarkable about this is just how few of them are truly similar to one another, as the vast majority have some major gimmick or quality which helps them to immediately stand out. The various armies present are a mix of historically (in)accurate groups from various eras, ranging from cavemen up to the Age of Sail, with a few oddities thrown in. The entire dynamic of TABS is to be an open mockery of warfare, from historical warfare simulators to RTS games. Even with the campaign, it's more a structure of various scenarios rather than a proper tale. Thankfully, the end result is easily the strongest of the bunch. While the essential premise has gone unchanged, the overall perspective, style, and even the core units has been radically altered multiple times during its development. Unlike most games, TABS is one which put that time to good use. Much like Ark, Subnautica and others, it has spent much of its existence locked away in Steam Early Access. The game is available on Steam now, so go and grab it.Totally Accurate Battle Simulator (or TABS, as this will become a nightmare to write otherwise) is one of those games which has been about for years. So there you go, 10 interesting facts about Totally Accurate Battle Simulator that you probably didn't know. The game contains 2 hours of original music.The game has no boundaries, which means that the map is endless.


TABS TOTALLY ACCURATE BATTLE SIMULATOR GAME MOVIE
One of the levels is based on the movie "Escape from New York".For example, the Battle of Hoth is a parody of the famous Battle of Helm's Deep.

TABS TOTALLY ACCURATE BATTLE SIMULATOR GAME FULL
The game is full of puns and references to other video games.Here are some interesting facts about game that you may not know. It is a satirical take on the battle simulator genre. The game is a battle simulator that was originally developed as a joke but has later become a huge hit. As you see, the name of the game " Totally Accurate Battle Simulator" is self-explanatory.
